[Guide] Adding Custom Items


1st Step:

Go to:

data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\collection

Add your sprite for Example:

Blood_Helm.bmp
Blood_Helm.jpg 
 

data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item


Blood_Helm.bmp
Blood_Helm-1.jpg


2nd Step:

Go to data folder and open as notepad: idnum2itemdesctable.txt

 

17000#
Str + 10
Class :^777777 Headgear^000000
Defense :^777777 0^000000
Equipped on :^777777 Lower^000000
Required Level :^777777 ??^000000
Weight :^777777 10^000000
Applicable Job :^777777 Every Job^000000
#

 

Go to data folder and open as notepad: idnum2itemdisplaynametable.txt

 

17000#Blood Helm# //<---------------- In-game name

 

Go to data folder and open as notepad: idnum2itemresnametable.txt

 

17000#Blood_Helm#

 

3rd Step:

Go to:

 

data/sprite/¾ÆÀÌÅÛ

This file (¾ÆÀÌÅÛ) is for Drop item which is .act and .spr

 

Blood_Helm.act and Blood_Helm.spr

 

4th Step:

Go to:

 

data\sprite\¾Ç¼¼»ç¸®\¿©

Put the following files, This sign "¿©" is for Female Character.

 

¿©_Blood_Helm.act and ¿©_Blood_Helm.spr

 

5th Step:

Go to:

 

data\sprite\¾Ç¼¼»ç¸®\³²


Put the following files, This sign "¿©" is for Male Character.

 

³²_Blood_Helm.act and ³²_Blood_Helm.spr

 

6th Step:

Go to: data\lua files\datainfo
Open accessoryid.lua as Notepad

 

<TAB>ACCESSORY_BLOOD_HELM = 1001,

 

Open accname.lua as notepad

 

<TAB>[ACCESSORY_IDs.ACCESSORY_BLOOD_HELM] = "_BLOOD_HELM",

 

7th Step:

Also config it to the server, go to db/item_db2.txt or db/import/item_db.txt at the last line of notepad or Wordpad,
for example:

 

17000,Blood_Helm,Blood Helm,5,20,,100,,1,,1,0xFFFFFFFF,7,2,256,,10,1,1001,{},{},{}

<----You'll see "1001" at the last part, that will be your View ID that you put on accessoryid.lua


*Note: If you are using 2013 Client, you have to edit and add your custom item description inside to System/ItemInfo.lub and System/ItemInfo.lua, find it inside of your RO main folder.

Example:

[17000] = {
unidentifiedDisplayName = "Blood Helm",
unidentifiedResourceName = "Blood_Helm",
unidentifiedDescriptionName = {
"Str + 10",
"Class :^777777 Headgear^000000",
"Defense :^777777 0^000000",
"Equipped on :^777777 Lower^000000",
"Required Level :^777777 ??^000000",
"Weight :^777777 10^000000",
"Applicable Job :^777777 Every Job^000000"
},
identifiedDisplayName = "Blood Helm",
identifiedResourceName = "Blood_Helm",
identifiedDescriptionName = {
"Str + 10",
"Class :^777777 Headgear^000000",
"Defense :^777777 0^000000",
"Equipped on :^777777 Lower^000000",
"Required Level :^777777 ??^000000",
"Weight :^777777 10^000000",
"Applicable Job :^777777 Every Job^000000"
},
slotCount = 1,
ClassNum = 0
},





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